using Ryujinx.Memory.Range;
using System.Collections.Generic;
namespace Ryujinx.Memory.Tracking
{
///
/// A region of virtual memory.
///
class VirtualRegion : AbstractRegion
{
public List Handles = new List();
private readonly MemoryTracking _tracking;
public VirtualRegion(MemoryTracking tracking, ulong address, ulong size) : base(address, size)
{
_tracking = tracking;
}
public override void Signal(ulong address, ulong size, bool write)
{
foreach (var handle in Handles)
{
handle.Signal(address, size, write);
}
UpdateProtection();
}
///
/// Signal that this region has been mapped or unmapped.
///
/// True if the region has been mapped, false if unmapped
public void SignalMappingChanged(bool mapped)
{
foreach (RegionHandle handle in Handles)
{
handle.SignalMappingChanged(mapped);
}
}
///
/// Gets the strictest permission that the child handles demand. Assumes that the tracking lock has been obtained.
///
/// Protection level that this region demands
public MemoryPermission GetRequiredPermission()
{
// Start with Read/Write, each handle can strip off permissions as necessary.
// Assumes the tracking lock has already been obtained.
MemoryPermission result = MemoryPermission.ReadAndWrite;
foreach (var handle in Handles)
{
result &= handle.RequiredPermission;
if (result == 0) return result;
}
return result;
}
///
/// Updates the protection for this virtual region.
///
public void UpdateProtection()
{
_tracking.ProtectVirtualRegion(this, GetRequiredPermission());
}
///
/// Removes a handle from this virtual region. If there are no handles left, this virtual region is removed.
///
/// Handle to remove
public void RemoveHandle(RegionHandle handle)
{
lock (_tracking.TrackingLock)
{
Handles.Remove(handle);
UpdateProtection();
if (Handles.Count == 0)
{
_tracking.RemoveVirtual(this);
}
}
}
public override INonOverlappingRange Split(ulong splitAddress)
{
VirtualRegion newRegion = new VirtualRegion(_tracking, splitAddress, EndAddress - splitAddress);
Size = splitAddress - Address;
// The new region inherits all of our parents.
newRegion.Handles = new List(Handles);
foreach (var parent in Handles)
{
parent.AddChild(newRegion);
}
return newRegion;
}
}
}