using SPB.Graphics; using System; using System.Runtime.Versioning; namespace Ryujinx.Ava.UI.Helpers { [SupportedOSPlatform("windows")] internal class AvaloniaWglContext : SPB.Platform.WGL.WGLOpenGLContext { public AvaloniaWglContext(IntPtr handle) : base(FramebufferFormat.Default, 0, 0, 0, false, null) { ContextHandle = handle; } } }