using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
///
/// for .
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BufferMixParameter
{
///
/// The input channel indices that will be used by the .
///
public Array24 Input;
///
/// The output channel indices that will be used by the .
///
public Array24 Output;
///
/// The output volumes of the mixes.
///
public Array24 Volumes;
///
/// The total count of mixes used.
///
public uint MixesCount;
}
}