using Ryujinx.Audio.Renderer.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
///
/// Output information for a memory pool.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct MemoryPoolOutStatus
{
///
/// The current server memory pool state.
///
public MemoryPoolUserState State;
///
/// Reserved/unused.
///
private unsafe fixed uint _reserved[3];
}
}