using Ryujinx.Audio.Common; using Ryujinx.Audio.Integration; using Ryujinx.Memory; using System; namespace Ryujinx.Audio.Backends.Dummy { class DummyHardwareDeviceSessionInput : IHardwareDeviceSession { private float _volume; private IHardwareDeviceDriver _manager; private IVirtualMemoryManager _memoryManager; public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) { _volume = 1.0f; _manager = manager; _memoryManager = memoryManager; } public void Dispose() { // Nothing to do. } public ulong GetPlayedSampleCount() { // Not implemented for input. throw new NotSupportedException(); } public float GetVolume() { return _volume; } public void PrepareToClose() { } public void QueueBuffer(AudioBuffer buffer) { _memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0); _manager.GetUpdateRequiredEvent().Set(); } public bool RegisterBuffer(AudioBuffer buffer) { return buffer.DataPointer != 0; } public void SetVolume(float volume) { _volume = volume; } public void Start() { } public void Stop() { } public void UnregisterBuffer(AudioBuffer buffer) { } public bool WasBufferFullyConsumed(AudioBuffer buffer) { return true; } } }