using System.Diagnostics; namespace Ryujinx.Common { public static class PerformanceCounter { private static double _ticksToNs; /// /// Represents the number of ticks in 1 day. /// public static long TicksPerDay { get; } /// /// Represents the number of ticks in 1 hour. /// public static long TicksPerHour { get; } /// /// Represents the number of ticks in 1 minute. /// public static long TicksPerMinute { get; } /// /// Represents the number of ticks in 1 second. /// public static long TicksPerSecond { get; } /// /// Represents the number of ticks in 1 millisecond. /// public static long TicksPerMillisecond { get; } /// /// Gets the number of ticks elapsed since the system started. /// public static long ElapsedTicks { get { return Stopwatch.GetTimestamp(); } } /// /// Gets the number of milliseconds elapsed since the system started. /// public static long ElapsedMilliseconds { get { long timestamp = Stopwatch.GetTimestamp(); return timestamp / TicksPerMillisecond; } } /// /// Gets the number of nanoseconds elapsed since the system started. /// public static long ElapsedNanoseconds { get { long timestamp = Stopwatch.GetTimestamp(); return (long)(timestamp * _ticksToNs); } } static PerformanceCounter() { TicksPerMillisecond = Stopwatch.Frequency / 1000; TicksPerSecond = Stopwatch.Frequency; TicksPerMinute = TicksPerSecond * 60; TicksPerHour = TicksPerMinute * 60; TicksPerDay = TicksPerHour * 24; _ticksToNs = 1000000000.0 / Stopwatch.Frequency; } } }