float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid) { uint clamp = mask & 0x1fu; uint segMask = (mask >> 8) & 0x1fu; uint minThreadId = $SUBGROUP_INVOCATION$ & segMask; uint maxThreadId = minThreadId | (clamp & ~segMask); uint srcThreadId = $SUBGROUP_INVOCATION$ + index; valid = srcThreadId <= maxThreadId; float v = $SUBGROUP_BROADCAST$(x, srcThreadId); return valid ? v : x; }