using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
namespace Ryujinx.Memory.Tracking
{
///
/// Manages memory tracking for a given virutal/physical memory block.
///
public class MemoryTracking
{
private readonly IVirtualMemoryManager _memoryManager;
private readonly InvalidAccessHandler _invalidAccessHandler;
// Only use these from within the lock.
private readonly NonOverlappingRangeList _virtualRegions;
private readonly int _pageSize;
///
/// This lock must be obtained when traversing or updating the region-handle hierarchy.
/// It is not required when reading dirty flags.
///
internal object TrackingLock = new object();
///
/// Create a new tracking structure for the given "physical" memory block,
/// with a given "virtual" memory manager that will provide mappings and virtual memory protection.
///
/// Virtual memory manager
/// Physical memory block
/// Page size of the virtual memory space
public MemoryTracking(IVirtualMemoryManager memoryManager, int pageSize, InvalidAccessHandler invalidAccessHandler = null)
{
_memoryManager = memoryManager;
_pageSize = pageSize;
_invalidAccessHandler = invalidAccessHandler;
_virtualRegions = new NonOverlappingRangeList();
}
private (ulong address, ulong size) PageAlign(ulong address, ulong size)
{
ulong pageMask = (ulong)_pageSize - 1;
ulong rA = address & ~pageMask;
ulong rS = ((address + size + pageMask) & ~pageMask) - rA;
return (rA, rS);
}
///
/// Indicate that a virtual region has been mapped, and which physical region it has been mapped to.
/// Should be called after the mapping is complete.
///
/// Virtual memory address
/// Size to be mapped
public void Map(ulong va, ulong size)
{
// A mapping may mean we need to re-evaluate each VirtualRegion's affected area.
// Find all handles that overlap with the range, we need to recalculate their physical regions
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray.Get();
int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
{
VirtualRegion region = overlaps[i];
// If the region has been fully remapped, signal that it has been mapped again.
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
if (remapped)
{
region.SignalMappingChanged(true);
}
region.UpdateProtection();
}
}
}
///
/// Indicate that a virtual region has been unmapped.
/// Should be called before the unmapping is complete.
///
/// Virtual memory address
/// Size to be unmapped
public void Unmap(ulong va, ulong size)
{
// An unmapping may mean we need to re-evaluate each VirtualRegion's affected area.
// Find all handles that overlap with the range, we need to notify them that the region was unmapped.
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray.Get();
int count = _virtualRegions.FindOverlapsNonOverlapping(va, size, ref overlaps);
for (int i = 0; i < count; i++)
{
VirtualRegion region = overlaps[i];
region.SignalMappingChanged(false);
}
}
}
///
/// Get a list of virtual regions that a handle covers.
///
/// Starting virtual memory address of the handle
/// Size of the handle's memory region
/// A list of virtual regions within the given range
internal List GetVirtualRegionsForHandle(ulong va, ulong size)
{
List result = new List();
_virtualRegions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size));
return result;
}
///
/// Remove a virtual region from the range list. This assumes that the lock has been acquired.
///
/// Region to remove
internal void RemoveVirtual(VirtualRegion region)
{
_virtualRegions.Remove(region);
}
///
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
///
/// CPU virtual address of the region
/// Size of the region
/// Handles to inherit state from or reuse. When none are present, provide null
/// Desired granularity of write tracking
/// The memory tracking handle
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable handles, ulong granularity)
{
(address, size) = PageAlign(address, size);
return new MultiRegionHandle(this, address, size, handles, granularity);
}
///
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
///
/// CPU virtual address of the region
/// Size of the region
/// Desired granularity of write tracking
/// The memory tracking handle
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity)
{
(address, size) = PageAlign(address, size);
return new SmartMultiRegionHandle(this, address, size, granularity);
}
///
/// Obtains a memory tracking handle for the given virtual region. This should be disposed when finished with.
///
/// CPU virtual address of the region
/// Size of the region
/// The memory tracking handle
public RegionHandle BeginTracking(ulong address, ulong size)
{
(address, size) = PageAlign(address, size);
lock (TrackingLock)
{
RegionHandle handle = new RegionHandle(this, address, size, _memoryManager.IsRangeMapped(address, size));
return handle;
}
}
///
/// Signal that a virtual memory event happened at the given location (one byte).
///
/// Virtual address accessed
/// Whether the address was written to or read
/// True if the event triggered any tracking regions, false otherwise
public bool VirtualMemoryEventTracking(ulong address, bool write)
{
return VirtualMemoryEvent(address, 1, write);
}
///
/// Signal that a virtual memory event happened at the given location.
/// This is similar VirtualMemoryEvent, but on Windows, it might also return true after a partial unmap.
/// This should only be called from the exception handler.
///
/// Virtual address accessed
/// Size of the region affected in bytes
/// Whether the region was written to or read
/// True if the access is precise, false otherwise
/// True if the event triggered any tracking regions, false otherwise
public bool VirtualMemoryEventEh(ulong address, ulong size, bool write, bool precise = false)
{
// Windows has a limitation, it can't do partial unmaps.
// For this reason, we need to unmap the whole range and then remap the sub-ranges.
// When this happens, we might have caused a undesirable access violation from the time that the range was unmapped.
// In this case, try again as the memory might be mapped now.
if (OperatingSystem.IsWindows() && MemoryManagementWindows.RetryFromAccessViolation())
{
return true;
}
return VirtualMemoryEvent(address, size, write, precise);
}
///
/// Signal that a virtual memory event happened at the given location.
/// This can be flagged as a precise event, which will avoid reprotection and call special handlers if possible.
/// A precise event has an exact address and size, rather than triggering on page granularity.
///
/// Virtual address accessed
/// Size of the region affected in bytes
/// Whether the region was written to or read
/// True if the access is precise, false otherwise
/// True if the event triggered any tracking regions, false otherwise
public bool VirtualMemoryEvent(ulong address, ulong size, bool write, bool precise = false)
{
// Look up the virtual region using the region list.
// Signal up the chain to relevant handles.
lock (TrackingLock)
{
ref var overlaps = ref ThreadStaticArray.Get();
int count = _virtualRegions.FindOverlapsNonOverlapping(address, size, ref overlaps);
if (count == 0 && !precise)
{
if (!_memoryManager.IsMapped(address))
{
_invalidAccessHandler?.Invoke(address);
// We can't continue - it's impossible to remove protection from the page.
// Even if the access handler wants us to continue, we wouldn't be able to.
throw new InvalidMemoryRegionException();
}
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite);
return false; // We can't handle this - it's probably a real invalid access.
}
for (int i = 0; i < count; i++)
{
VirtualRegion region = overlaps[i];
if (precise)
{
region.SignalPrecise(address, size, write);
}
else
{
region.Signal(address, size, write);
}
}
}
return true;
}
///
/// Reprotect a given virtual region. The virtual memory manager will handle this.
///
/// Region to reprotect
/// Memory permission to protect with
internal void ProtectVirtualRegion(VirtualRegion region, MemoryPermission permission)
{
_memoryManager.TrackingReprotect(region.Address, region.Size, permission);
}
///
/// Returns the number of virtual regions currently being tracked.
/// Useful for tests and metrics.
///
/// The number of virtual regions
public int GetRegionCount()
{
lock (TrackingLock)
{
return _virtualRegions.Count;
}
}
}
}