//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Common
{
///
/// Audio system output configuration.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioOutputConfiguration
{
///
/// The target sample rate of the system.
///
public uint SampleRate;
///
/// The target channel count of the system.
///
public uint ChannelCount;
///
/// Reserved/unused
///
public SampleFormat SampleFormat;
///
/// Reserved/unused.
///
private Array3 _padding;
///
/// The initial audio system state.
///
public AudioDeviceState AudioOutState;
}
}