using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Common
{
///
/// Audio user input configuration.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioInputConfiguration
{
///
/// The target sample rate of the user.
///
/// Only 48000Hz is considered valid, other sample rates will be refused.
public uint SampleRate;
///
/// The target channel count of the user.
///
/// Only Stereo and Surround are considered valid, other configurations will be refused.
/// Not used in audin.
public ushort ChannelCount;
///
/// Reserved/unused.
///
private ushort _reserved;
}
}