using System.Collections.Generic; namespace Ryujinx.HLE.HOS.Kernel.Memory { class KSlabHeap { private LinkedList _items; public KSlabHeap(ulong pa, ulong itemSize, ulong size) { _items = new LinkedList(); int itemsCount = (int)(size / itemSize); for (int index = 0; index < itemsCount; index++) { _items.AddLast(pa); pa += itemSize; } } public bool TryGetItem(out ulong pa) { lock (_items) { if (_items.First != null) { pa = _items.First.Value; _items.RemoveFirst(); return true; } } pa = 0; return false; } public void Free(ulong pa) { lock (_items) { _items.AddFirst(pa); } } } }