namespace Ryujinx.Graphics.Gpu.State
{
///
/// Buffer to buffer copy vector swizzle parameters.
///
struct CopyBufferSwizzle
{
#pragma warning disable CS0649
public uint Swizzle;
#pragma warning restore CS0649
///
/// Unpacks the size of each vector component of the copy.
///
/// Vector component size
public int UnpackComponentSize()
{
return (int)((Swizzle >> 16) & 3) + 1;
}
///
/// Unpacks the number of components of the source vector of the copy.
///
/// Number of vector components
public int UnpackSrcComponentsCount()
{
return (int)((Swizzle >> 20) & 7) + 1;
}
///
/// Unpacks the number of components of the destination vector of the copy.
///
/// Number of vector components
public int UnpackDstComponentsCount()
{
return (int)((Swizzle >> 24) & 7) + 1;
}
}
}