using System; namespace Ryujinx.Graphics.Shader.Translation { /// /// Features used by the shader that are important for the code generator to know in advance. /// These typically change the declarations in the shader header. /// [Flags] public enum FeatureFlags { None = 0, // Affected by resolution scaling. FragCoordXY = 1 << 1, IntegerSampling = 1 << 0 } }