namespace Ryujinx.Graphics.Gal { public interface IGalTexture { void LockCache(); void UnlockCache(); void Create(long Key, byte[] Data, GalImage Image); void CreateFb(long Key, long Size, GalImage Image); bool TryGetCachedTexture(long Key, long DataSize, out GalImage Image); void Bind(long Key, int Index); void SetSampler(GalTextureSampler Sampler); } }