using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper; namespace Ryujinx.Graphics.Gal.Shader { static partial class ShaderDecode { public static void Exit(ShaderIrBlock Block, long OpCode) { Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Exit), OpCode)); } public static void Kil(ShaderIrBlock Block, long OpCode) { Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Kil), OpCode)); } } }