using Ryujinx.Common; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; using System.Linq; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { static class Declarations { // At least 16 attributes are guaranteed by the spec. public const int MaxAttributes = 16; public static void Declare(CodeGenContext context, StructuredProgramInfo info) { context.AppendLine("#version 450 core"); context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable"); context.AppendLine("#extension GL_ARB_shader_ballot : enable"); context.AppendLine("#extension GL_ARB_shader_group_vote : enable"); context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable"); context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable"); if (context.Config.Stage == ShaderStage.Compute) { context.AppendLine("#extension GL_ARB_compute_shader : enable"); } if (context.Config.GpPassthrough) { context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable"); } context.AppendLine("#pragma optionNV(fastmath off)"); context.AppendLine(); context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;"); context.AppendLine(); if (context.Config.Stage == ShaderStage.Compute) { int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); if (localMemorySize != 0) { string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); if (sharedMemorySize != 0) { string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); context.AppendLine(); } } else if (context.Config.LocalMemorySize != 0) { int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } var cBufferDescriptors = context.Config.GetConstantBufferDescriptors(); if (cBufferDescriptors.Length != 0) { DeclareUniforms(context, cBufferDescriptors); context.AppendLine(); } var sBufferDescriptors = context.Config.GetStorageBufferDescriptors(); if (sBufferDescriptors.Length != 0) { DeclareStorages(context, sBufferDescriptors); context.AppendLine(); } var textureDescriptors = context.Config.GetTextureDescriptors(); if (textureDescriptors.Length != 0) { DeclareSamplers(context, textureDescriptors); context.AppendLine(); } var imageDescriptors = context.Config.GetImageDescriptors(); if (imageDescriptors.Length != 0) { DeclareImages(context, imageDescriptors); context.AppendLine(); } if (context.Config.Stage != ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Geometry) { string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString(); context.AppendLine($"layout ({inPrimitive}) in;"); if (context.Config.GpPassthrough) { context.AppendLine($"layout (passthrough) in gl_PerVertex"); context.EnterScope(); context.AppendLine("vec4 gl_Position;"); context.AppendLine("float gl_PointSize;"); context.AppendLine("float gl_ClipDistance[];"); context.LeaveScope(";"); } else { string outPrimitive = context.Config.OutputTopology.ToGlslString(); int maxOutputVertices = context.Config.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } context.AppendLine(); } if (info.IAttributes.Count != 0 || context.Config.GpPassthrough) { DeclareInputAttributes(context, info); context.AppendLine(); } if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment) { DeclareOutputAttributes(context, info); context.AppendLine(); } } else { string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX()); string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY()); string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ()); context.AppendLine( "layout (" + $"local_size_x = {localSizeX}, " + $"local_size_y = {localSizeY}, " + $"local_size_z = {localSizeZ}) in;"); context.AppendLine(); } if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) { if (context.Config.Stage == ShaderStage.Fragment) { if (context.Config.GpuAccessor.QueryEarlyZForce()) { context.AppendLine("layout(early_fragment_tests) in;"); context.AppendLine(); } context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];"); context.AppendLine(); } if (DeclareRenderScale(context)) { context.AppendLine(); } } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl"); } if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0) { AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl"); } } public static void DeclareLocals(CodeGenContext context, StructuredFunction function) { foreach (AstOperand decl in function.Locals) { string name = context.OperandManager.DeclareLocal(decl); context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";"); } } public static string GetVarTypeName(VariableType type) { switch (type) { case VariableType.Bool: return "bool"; case VariableType.F32: return "precise float"; case VariableType.F64: return "double"; case VariableType.None: return "void"; case VariableType.S32: return "int"; case VariableType.U32: return "uint"; } throw new ArgumentException($"Invalid variable type \"{type}\"."); } private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors) { string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]"; if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix; string blockName = $"{ubName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}"); context.EnterScope(); context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";"); context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); } else { foreach (var descriptor in descriptors) { string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage); ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot; context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}"); context.EnterScope(); context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";"); context.LeaveScope(";"); } } } private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors) { string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage); sbName += "_" + DefaultNames.StorageNamePrefix; string blockName = $"{sbName}_{DefaultNames.BlockSuffix}"; context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}, std430) buffer {blockName}"); context.EnterScope(); context.AppendLine("uint " + DefaultNames.DataName + "[];"); context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];"); } private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors) { int arraySize = 0; foreach (var descriptor in descriptors) { if (descriptor.Type.HasFlag(SamplerType.Indexed)) { if (arraySize == 0) { arraySize = ShaderConfig.SamplerArraySize; } else if (--arraySize != 0) { continue; } } string indexExpr = NumberFormatter.FormatInt(arraySize); string samplerName = OperandManager.GetSamplerName( context.Config.Stage, descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Type.HasFlag(SamplerType.Indexed), indexExpr); string samplerTypeName = descriptor.Type.ToGlslSamplerType(); context.AppendLine($"layout (binding = {descriptor.Binding}) uniform {samplerTypeName} {samplerName};"); } } private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors) { int arraySize = 0; foreach (var descriptor in descriptors) { if (descriptor.Type.HasFlag(SamplerType.Indexed)) { if (arraySize == 0) { arraySize = ShaderConfig.SamplerArraySize; } else if (--arraySize != 0) { continue; } } string indexExpr = NumberFormatter.FormatInt(arraySize); string imageName = OperandManager.GetImageName( context.Config.Stage, descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format, descriptor.Type.HasFlag(SamplerType.Indexed), indexExpr); string layout = descriptor.Format.ToGlslFormat(); if (!string.IsNullOrEmpty(layout)) { layout = ", " + layout; } string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType()); context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};"); } } private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info) { if (context.Config.GpPassthrough) { for (int attr = 0; attr < MaxAttributes; attr++) { DeclareInputAttribute(context, info, attr); } foreach (int attr in info.IAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes)) { DeclareInputAttribute(context, info, attr); } } else { foreach (int attr in info.IAttributes.OrderBy(x => x)) { DeclareInputAttribute(context, info, attr); } } } private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr) { string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty; string iq = string.Empty; if (context.Config.Stage == ShaderStage.Fragment) { iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch { PixelImap.Constant => "flat ", PixelImap.ScreenLinear => "noperspective ", _ => string.Empty }; } string pass = context.Config.GpPassthrough && !info.OAttributes.Contains(attr) ? "passthrough, " : string.Empty; string name = $"{DefaultNames.IAttributePrefix}{attr}"; if ((context.Config.Flags & TranslationFlags.Feedback) != 0) { for (int c = 0; c < 4; c++) { char swzMask = "xyzw"[c]; context.AppendLine($"layout ({pass}location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};"); } } else { context.AppendLine($"layout ({pass}location = {attr}) {iq}in vec4 {name}{suffix};"); } } private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { if (context.Config.Stage == ShaderStage.Fragment || context.Config.GpPassthrough) { DeclareUsedOutputAttributes(context, info); } else { DeclareAllOutputAttributes(context, info); } } private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { foreach (int attr in info.OAttributes.OrderBy(x => x)) { DeclareOutputAttribute(context, attr); } } private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info) { for (int attr = 0; attr < MaxAttributes; attr++) { DeclareOutputAttribute(context, attr); } foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes)) { DeclareOutputAttribute(context, attr); } } private static void DeclareOutputAttribute(CodeGenContext context, int attr) { string name = $"{DefaultNames.OAttributePrefix}{attr}"; if ((context.Config.Flags & TranslationFlags.Feedback) != 0) { for (int c = 0; c < 4; c++) { char swzMask = "xyzw"[c]; context.AppendLine($"layout (location = {attr}, component = {c}) out float {name}_{swzMask};"); } } else { context.AppendLine($"layout (location = {attr}) out vec4 {name};"); } } private static bool DeclareRenderScale(CodeGenContext context) { if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0) { string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage); int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length; if (context.Config.Stage == ShaderStage.Fragment) { scaleElements++; // Also includes render target scale, for gl_FragCoord. } context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];"); if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling)) { context.AppendLine(); AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl"); } return true; } return false; } private static void AppendHelperFunction(CodeGenContext context, string filename) { string code = EmbeddedResources.ReadAllText(filename); code = code.Replace("\t", CodeGenContext.Tab); code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName); code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix); context.AppendLine(code); context.AppendLine(); } } }