using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { [StructLayout(LayoutKind.Explicit, Size = 0x58)] struct NvGraphicBufferSurface { [FieldOffset(0)] public uint Width; [FieldOffset(0x4)] public uint Height; [FieldOffset(0x8)] public ColorFormat ColorFormat; [FieldOffset(0x10)] public int Layout; [FieldOffset(0x14)] public int Pitch; [FieldOffset(0x18)] public int NvMapHandle; [FieldOffset(0x1C)] public int Offset; [FieldOffset(0x20)] public int Kind; [FieldOffset(0x24)] public int BlockHeightLog2; [FieldOffset(0x28)] public int ScanFormat; [FieldOffset(0x30)] public long Flags; [FieldOffset(0x38)] public long Size; } }