namespace Ryujinx.Input
{
///
/// Represent a motion sensor on a gamepad.
///
public enum MotionInputId : byte
{
///
/// Invalid.
///
Invalid,
///
/// Accelerometer.
///
/// Values are in m/s^2
Accelerometer,
///
/// Gyroscope.
///
/// Values are in degrees
Gyroscope
}
}