using Ryujinx.HLE.HOS.Kernel.Process; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { class BufferQueue { public static void CreateBufferQueue(Switch device, KProcess process, out BufferQueueProducer producer, out BufferQueueConsumer consumer) { BufferQueueCore core = new BufferQueueCore(device, process); producer = new BufferQueueProducer(core); consumer = new BufferQueueConsumer(core); } } }