using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.OpenGL.Image; using System; namespace Ryujinx.Graphics.OpenGL { class Window : IWindow, IDisposable { private const int NativeWidth = 1280; private const int NativeHeight = 720; private readonly Renderer _renderer; private int _width; private int _height; private int _copyFramebufferHandle; public Window(Renderer renderer) { _renderer = renderer; _width = NativeWidth; _height = NativeHeight; } public void Present(ITexture texture, ImageCrop crop) { GL.Disable(EnableCap.FramebufferSrgb); CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop); GL.Enable(EnableCap.FramebufferSrgb); } public void SetSize(int width, int height) { _width = width; _height = height; } private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop) { bool[] oldFramebufferColorWritemask = new bool[4]; (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer); GL.FramebufferTexture( FramebufferTarget.ReadFramebuffer, FramebufferAttachment.ColorAttachment0, view.Handle, 0); GL.ReadBuffer(ReadBufferMode.ColorAttachment0); GL.Disable(EnableCap.RasterizerDiscard); GL.Disable(IndexedEnableCap.ScissorTest, 0); GL.Clear(ClearBufferMask.ColorBufferBit); int srcX0, srcX1, srcY0, srcY1; float scale = view.ScaleFactor; if (crop.Left == 0 && crop.Right == 0) { srcX0 = 0; srcX1 = (int)(view.Width / scale); } else { srcX0 = crop.Left; srcX1 = crop.Right; } if (crop.Top == 0 && crop.Bottom == 0) { srcY0 = 0; srcY1 = (int)(view.Height / scale); } else { srcY0 = crop.Top; srcY1 = crop.Bottom; } if (scale != 1f) { srcX0 = (int)(srcX0 * scale); srcY0 = (int)(srcY0 * scale); srcX1 = (int)Math.Ceiling(srcX1 * scale); srcY1 = (int)Math.Ceiling(srcY1 * scale); } float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width)); float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height)); int dstWidth = (int)(_width * ratioX); int dstHeight = (int)(_height * ratioY); int dstPaddingX = (_width - dstWidth) / 2; int dstPaddingY = (_height - dstHeight) / 2; int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX; int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX; int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY; int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY; GL.BlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, ClearBufferMask.ColorBufferBit, BlitFramebufferFilter.Linear); // Remove Alpha channel GL.ColorMask(drawFramebuffer, false, false, false, true); GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f }); GL.ColorMask(drawFramebuffer, oldFramebufferColorWritemask[0], oldFramebufferColorWritemask[1], oldFramebufferColorWritemask[2], oldFramebufferColorWritemask[3]); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable(); ((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard(); } private int GetCopyFramebufferHandleLazy() { int handle = _copyFramebufferHandle; if (handle == 0) { handle = GL.GenFramebuffer(); _copyFramebufferHandle = handle; } return handle; } public void Dispose() { if (_copyFramebufferHandle != 0) { GL.DeleteFramebuffer(_copyFramebufferHandle); _copyFramebufferHandle = 0; } } } }