using SPB.Graphics; using System; using System.Runtime.Versioning; namespace Ryujinx.Ava.Ui.Controls { [SupportedOSPlatform("linux")] internal class AvaloniaGlxContext : SPB.Platform.GLX.GLXOpenGLContext { public AvaloniaGlxContext(IntPtr handle) : base(FramebufferFormat.Default, 0, 0, 0, false, null) { ContextHandle = handle; } } }