using Ryujinx.HLE.Ui; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// /// TODO /// internal class SoftwareKeyboardUiState { public string InputText = ""; public int CursorBegin = 0; public int CursorEnd = 0; public bool AcceptPressed = false; public bool CancelPressed = false; public bool OverwriteMode = false; public bool TypingEnabled = true; public bool ControllerEnabled = true; public int TextBoxBlinkCounter = 0; public RenderingSurfaceInfo SurfaceInfo = null; } }