using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Host1x; using Ryujinx.Graphics.Nvdec; using Ryujinx.Graphics.Vic; using System; using GpuContext = Ryujinx.Graphics.Gpu.GpuContext; namespace Ryujinx.HLE.HOS.Services.Nv { class Host1xContext : IDisposable { public MemoryManager Smmu { get; } public NvMemoryAllocator MemoryAllocator { get; } public Host1xDevice Host1x { get;} public Host1xContext(GpuContext gpu, ulong pid) { MemoryAllocator = new NvMemoryAllocator(); Host1x = new Host1xDevice(gpu.Synchronization); Smmu = gpu.CreateMemoryManager(pid); var nvdec = new NvdecDevice(Smmu); var vic = new VicDevice(Smmu); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); } public void Dispose() { Host1x.Dispose(); } } }