using Ryujinx.Common.Configuration; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu; using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger { using ResultCode = Ryujinx.HLE.HOS.Services.Vi.ResultCode; class SurfaceFlinger : IConsumerListener, IDisposable { private const int TargetFps = 60; private Switch _device; private Dictionary _layers; private bool _isRunning; private Thread _composerThread; private Stopwatch _chrono; private ManualResetEvent _event = new ManualResetEvent(false); private AutoResetEvent _nextFrameEvent = new AutoResetEvent(true); private long _ticks; private long _ticksPerFrame; private long _spinTicks; private long _1msTicks; private int _swapInterval; private int _swapIntervalDelay; private readonly object Lock = new object(); public long RenderLayerId { get; private set; } private class Layer { public int ProducerBinderId; public IGraphicBufferProducer Producer; public BufferItemConsumer Consumer; public BufferQueueCore Core; public ulong Owner; public LayerState State; } private class TextureCallbackInformation { public Layer Layer; public BufferItem Item; } public SurfaceFlinger(Switch device) { _device = device; _layers = new Dictionary(); RenderLayerId = 0; _composerThread = new Thread(HandleComposition) { Name = "SurfaceFlinger.Composer" }; _chrono = new Stopwatch(); _chrono.Start(); _ticks = 0; _spinTicks = Stopwatch.Frequency / 500; _1msTicks = Stopwatch.Frequency / 1000; UpdateSwapInterval(1); _composerThread.Start(); } private void UpdateSwapInterval(int swapInterval) { _swapInterval = swapInterval; // If the swap interval is 0, Game VSync is disabled. if (_swapInterval == 0) { _nextFrameEvent.Set(); _ticksPerFrame = 1; } else { _ticksPerFrame = Stopwatch.Frequency / TargetFps; } } public IGraphicBufferProducer CreateLayer(out long layerId, ulong pid, LayerState initialState = LayerState.ManagedClosed) { layerId = 1; lock (Lock) { foreach (KeyValuePair pair in _layers) { if (pair.Key >= layerId) { layerId = pair.Key + 1; } } } CreateLayerFromId(pid, layerId, initialState); return GetProducerByLayerId(layerId); } private void CreateLayerFromId(ulong pid, long layerId, LayerState initialState) { lock (Lock) { Logger.Info?.Print(LogClass.SurfaceFlinger, $"Creating layer {layerId}"); BufferQueueCore core = BufferQueue.CreateBufferQueue(_device, pid, out BufferQueueProducer producer, out BufferQueueConsumer consumer); core.BufferQueued += () => { _nextFrameEvent.Set(); }; _layers.Add(layerId, new Layer { ProducerBinderId = HOSBinderDriverServer.RegisterBinderObject(producer), Producer = producer, Consumer = new BufferItemConsumer(_device, consumer, 0, -1, false, this), Core = core, Owner = pid, State = initialState }); } } public ResultCode OpenLayer(ulong pid, long layerId, out IBinder producer) { Layer layer = GetLayerByIdLocked(layerId); if (layer == null || layer.State != LayerState.ManagedClosed) { producer = null; return ResultCode.InvalidArguments; } layer.State = LayerState.ManagedOpened; producer = layer.Producer; return ResultCode.Success; } public ResultCode CloseLayer(long layerId) { lock (Lock) { Layer layer = GetLayerByIdLocked(layerId); if (layer == null) { Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to close layer {layerId}"); return ResultCode.InvalidValue; } CloseLayer(layerId, layer); return ResultCode.Success; } } public ResultCode DestroyManagedLayer(long layerId) { lock (Lock) { Layer layer = GetLayerByIdLocked(layerId); if (layer == null) { Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (not found)"); return ResultCode.InvalidValue; } if (layer.State != LayerState.ManagedClosed && layer.State != LayerState.ManagedOpened) { Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (permission denied)"); return ResultCode.PermissionDenied; } HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId); if (_layers.Remove(layerId) && layer.State == LayerState.ManagedOpened) { CloseLayer(layerId, layer); } return ResultCode.Success; } } public ResultCode DestroyStrayLayer(long layerId) { lock (Lock) { Layer layer = GetLayerByIdLocked(layerId); if (layer == null) { Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (not found)"); return ResultCode.InvalidValue; } if (layer.State != LayerState.Stray) { Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (permission denied)"); return ResultCode.PermissionDenied; } HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId); if (_layers.Remove(layerId)) { CloseLayer(layerId, layer); } return ResultCode.Success; } } private void CloseLayer(long layerId, Layer layer) { // If the layer was removed and the current in use, we need to change the current layer in use. if (RenderLayerId == layerId) { // If no layer is availaible, reset to default value. if (_layers.Count == 0) { SetRenderLayer(0); } else { SetRenderLayer(_layers.Last().Key); } } if (layer.State == LayerState.ManagedOpened) { layer.State = LayerState.ManagedClosed; } } public void SetRenderLayer(long layerId) { lock (Lock) { RenderLayerId = layerId; } } private Layer GetLayerByIdLocked(long layerId) { foreach (KeyValuePair pair in _layers) { if (pair.Key == layerId) { return pair.Value; } } return null; } public IGraphicBufferProducer GetProducerByLayerId(long layerId) { lock (Lock) { Layer layer = GetLayerByIdLocked(layerId); if (layer != null) { return layer.Producer; } } return null; } private void HandleComposition() { _isRunning = true; long lastTicks = _chrono.ElapsedTicks; while (_isRunning) { long ticks = _chrono.ElapsedTicks; if (_swapInterval == 0) { Compose(); _device.System?.SignalVsync(); _nextFrameEvent.WaitOne(17); lastTicks = ticks; } else { _ticks += ticks - lastTicks; lastTicks = ticks; if (_ticks >= _ticksPerFrame) { if (_swapIntervalDelay-- == 0) { Compose(); // When a frame is presented, delay the next one by its swap interval value. _swapIntervalDelay = Math.Max(0, _swapInterval - 1); } _device.System?.SignalVsync(); // Apply a maximum bound of 3 frames to the tick remainder, in case some event causes Ryujinx to pause for a long time or messes with the timer. _ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame * 3); } // Sleep if possible. If the time til the next frame is too low, spin wait instead. long diff = _ticksPerFrame - (_ticks + _chrono.ElapsedTicks - ticks); if (diff > 0) { if (diff < _spinTicks) { do { // SpinWait is a little more HT/SMT friendly than aggressively updating/checking ticks. // The value of 5 still gives us quite a bit of precision (~0.0003ms variance at worst) while waiting a reasonable amount of time. Thread.SpinWait(5); ticks = _chrono.ElapsedTicks; _ticks += ticks - lastTicks; lastTicks = ticks; } while (_ticks < _ticksPerFrame); } else { _event.WaitOne((int)(diff / _1msTicks)); } } } } } public void Compose() { lock (Lock) { // TODO: support multilayers (& multidisplay ?) if (RenderLayerId == 0) { return; } Layer layer = GetLayerByIdLocked(RenderLayerId); Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0); if (acquireStatus == Status.Success) { // If device vsync is disabled, reflect the change. if (!_device.EnableDeviceVsync) { if (_swapInterval != 0) { UpdateSwapInterval(0); } } else if (item.SwapInterval != _swapInterval) { UpdateSwapInterval(item.SwapInterval); } PostFrameBuffer(layer, item); } else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation) { throw new InvalidOperationException(); } } } private void PostFrameBuffer(Layer layer, BufferItem item) { int frameBufferWidth = item.GraphicBuffer.Object.Width; int frameBufferHeight = item.GraphicBuffer.Object.Height; int nvMapHandle = item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle; if (nvMapHandle == 0) { nvMapHandle = item.GraphicBuffer.Object.Buffer.NvMapId; } ulong bufferOffset = (ulong)item.GraphicBuffer.Object.Buffer.Surfaces[0].Offset; NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(layer.Owner, nvMapHandle); ulong frameBufferAddress = map.Address + bufferOffset; Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat); int bytesPerPixel = format == Format.B5G6R5Unorm || format == Format.R4G4B4A4Unorm ? 2 : 4; int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2; // Note: Rotation is being ignored. Rect cropRect = item.Crop; bool flipX = item.Transform.HasFlag(NativeWindowTransform.FlipX); bool flipY = item.Transform.HasFlag(NativeWindowTransform.FlipY); AspectRatio aspectRatio = _device.Configuration.AspectRatio; bool isStretched = aspectRatio == AspectRatio.Stretched; ImageCrop crop = new ImageCrop( cropRect.Left, cropRect.Right, cropRect.Top, cropRect.Bottom, flipX, flipY, isStretched, aspectRatio.ToFloatX(), aspectRatio.ToFloatY()); TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation { Layer = layer, Item = item }; if (_device.Gpu.Window.EnqueueFrameThreadSafe( layer.Owner, frameBufferAddress, frameBufferWidth, frameBufferHeight, 0, false, gobBlocksInY, format, bytesPerPixel, crop, AcquireBuffer, ReleaseBuffer, textureCallbackInformation)) { if (item.Fence.FenceCount == 0) { _device.Gpu.Window.SignalFrameReady(); _device.Gpu.GPFifo.Interrupt(); } else { item.Fence.RegisterCallback(_device.Gpu, (x) => { _device.Gpu.Window.SignalFrameReady(); _device.Gpu.GPFifo.Interrupt(); }); } } else { ReleaseBuffer(textureCallbackInformation); } } private void ReleaseBuffer(object obj) { ReleaseBuffer((TextureCallbackInformation)obj); } private void ReleaseBuffer(TextureCallbackInformation information) { AndroidFence fence = AndroidFence.NoFence; information.Layer.Consumer.ReleaseBuffer(information.Item, ref fence); } private void AcquireBuffer(GpuContext ignored, object obj) { AcquireBuffer((TextureCallbackInformation)obj); } private void AcquireBuffer(TextureCallbackInformation information) { information.Item.Fence.WaitForever(_device.Gpu); } public static Format ConvertColorFormat(ColorFormat colorFormat) { return colorFormat switch { ColorFormat.A8B8G8R8 => Format.R8G8B8A8Unorm, ColorFormat.X8B8G8R8 => Format.R8G8B8A8Unorm, ColorFormat.R5G6B5 => Format.B5G6R5Unorm, ColorFormat.A8R8G8B8 => Format.B8G8R8A8Unorm, ColorFormat.A4B4G4R4 => Format.R4G4B4A4Unorm, _ => throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!"), }; } public void Dispose() { _isRunning = false; foreach (Layer layer in _layers.Values) { layer.Core.PrepareForExit(); } } public void OnFrameAvailable(ref BufferItem item) { _device.Statistics.RecordGameFrameTime(); } public void OnFrameReplaced(ref BufferItem item) { _device.Statistics.RecordGameFrameTime(); } public void OnBuffersReleased() {} } }