using Ryujinx.HLE.HOS.Services.Time.Clock; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types { [StructLayout(LayoutKind.Sequential, Size = 0x1C, Pack = 1)] struct BufferInfo { public ulong FrameNumber; public TimeSpanType QueueTime; public TimeSpanType PresentationTime; public BufferState State; } }