// // Copyright (c) 2019-2020 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Output information for an effect. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct EffectOutStatus { /// /// The state of an effect. /// public enum EffectState : byte { /// /// The effect is enabled. /// Enabled = 3, /// /// The effect is disabled. /// Disabled = 4 } /// /// Current effect state. /// // TODO: enum? public EffectState State; /// /// Unused/Reserved. /// private unsafe fixed byte _reserved[15]; } }