using System.Collections.Generic; namespace Ryujinx.Graphics.Gal.Shader { class ShaderIrBlock { public long Position { get; set; } public long EndPosition { get; set; } public ShaderIrBlock Next { get; set; } public ShaderIrBlock Branch { get; set; } public List Sources { get; private set; } public List Nodes { get; private set; } public ShaderIrBlock(long Position) { this.Position = Position; Sources = new List(); Nodes = new List(); } public void AddNode(ShaderIrNode Node) { Nodes.Add(Node); } public ShaderIrNode[] GetNodes() { return Nodes.ToArray(); } public ShaderIrNode GetLastNode() { if (Nodes.Count > 0) { return Nodes[Nodes.Count - 1]; } return null; } } }