using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal.Shader; using System; using System.IO; namespace Ryushader { class Program { static void Main(string[] args) { if (args.Length == 2) { GlslDecompiler Decompiler = new GlslDecompiler(); GalShaderType ShaderType = GalShaderType.Vertex; switch (args[0].ToLower()) { case "v": ShaderType = GalShaderType.Vertex; break; case "tc": ShaderType = GalShaderType.TessControl; break; case "te": ShaderType = GalShaderType.TessEvaluation; break; case "g": ShaderType = GalShaderType.Geometry; break; case "f": ShaderType = GalShaderType.Fragment; break; } using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read)) { Memory Mem = new Memory(FS); GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType); Console.WriteLine(Program.Code); } } else { Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin"); } } } }