using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Image { struct FormatInfo { private static FormatInfo _rgba8 = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4); public static FormatInfo Default => _rgba8; public Format Format { get; } public int BlockWidth { get; } public int BlockHeight { get; } public int BytesPerPixel { get; } public bool IsCompressed => (BlockWidth | BlockHeight) != 1; public FormatInfo( Format format, int blockWidth, int blockHeight, int bytesPerPixel) { Format = format; BlockWidth = blockWidth; BlockHeight = blockHeight; BytesPerPixel = bytesPerPixel; } } }