namespace Ryujinx.Graphics.Gpu.Image { enum TextureMsaaMode { Ms1x1 = 0, Ms2x2 = 2, Ms4x2 = 4, Ms2x1 = 5, Ms4x4 = 6 } static class TextureMsaaModeConverter { public static int SamplesCount(this TextureMsaaMode msaaMode) { switch (msaaMode) { case TextureMsaaMode.Ms2x1: return 2; case TextureMsaaMode.Ms2x2: return 4; case TextureMsaaMode.Ms4x2: return 8; case TextureMsaaMode.Ms4x4: return 16; } return 1; } public static int SamplesInX(this TextureMsaaMode msaaMode) { switch (msaaMode) { case TextureMsaaMode.Ms2x1: return 2; case TextureMsaaMode.Ms2x2: return 2; case TextureMsaaMode.Ms4x2: return 4; case TextureMsaaMode.Ms4x4: return 4; } return 1; } public static int SamplesInY(this TextureMsaaMode msaaMode) { switch (msaaMode) { case TextureMsaaMode.Ms2x1: return 1; case TextureMsaaMode.Ms2x2: return 2; case TextureMsaaMode.Ms4x2: return 2; case TextureMsaaMode.Ms4x4: return 4; } return 1; } } }