//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System;
using System.Collections.Concurrent;
namespace Ryujinx.Audio.Renderer.Utils
{
///
/// A simple generic message queue for unmanaged types.
///
/// The target unmanaged type used
public class Mailbox : IDisposable where T : unmanaged
{
private BlockingCollection _messageQueue;
private BlockingCollection _responseQueue;
public Mailbox()
{
_messageQueue = new BlockingCollection(1);
_responseQueue = new BlockingCollection(1);
}
public void SendMessage(T data)
{
_messageQueue.Add(data);
}
public void SendResponse(T data)
{
_responseQueue.Add(data);
}
public T ReceiveMessage()
{
return _messageQueue.Take();
}
public T ReceiveResponse()
{
return _responseQueue.Take();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_messageQueue.Dispose();
_responseQueue.Dispose();
}
}
}
}