using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Common
{
///
/// Audio system output configuration.
///
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioOutputConfiguration
{
///
/// The target sample rate of the system.
///
public uint SampleRate;
///
/// The target channel count of the system.
///
public uint ChannelCount;
///
/// Reserved/unused
///
public SampleFormat SampleFormat;
///
/// Reserved/unused.
///
private Array3 _padding;
///
/// The initial audio system state.
///
public AudioDeviceState AudioOutState;
}
}