using Ryujinx.Audio.Integration; using Ryujinx.HLE.HOS.Kernel.Threading; namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer { class AudioKernelEvent : IWritableEvent { public KEvent Event { get; } public AudioKernelEvent(KEvent evnt) { Event = evnt; } public void Clear() { Event.WritableEvent.Clear(); } public void Signal() { Event.WritableEvent.Signal(); } } }