using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { /// <summary> /// GPU index buffer state. /// This is used on indexed draws. /// </summary> struct IndexBufferState { #pragma warning disable CS0649 public GpuVa Address; public GpuVa EndAddress; public IndexType Type; public int First; public int Count; #pragma warning restore CS0649 } }