using System; namespace Ryujinx.Graphics.Gal { public unsafe interface IGalRenderer { void QueueAction(Action ActionMthd); void RunActions(); void InitializeFrameBuffer(); void Render(); void SetWindowSize(int Width, int Height); void SetFrameBuffer( byte* Fb, int Width, int Height, float ScaleX, float ScaleY, float OffsX, float OffsY, float Rotate); void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs); void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height); void BindTexture(int Index); } }