using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.HLE.HOS.Services.Hid; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client; using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType; using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex; using Switch = Ryujinx.HLE.Switch; namespace Ryujinx.Input.HLE { public class NpadManager : IDisposable { private readonly CemuHookClient _cemuHookClient; private readonly object _lock = new(); private bool _blockInputUpdates; private const int MaxControllers = 9; private readonly NpadController[] _controllers; private readonly IGamepadDriver _keyboardDriver; private readonly IGamepadDriver _gamepadDriver; private readonly IGamepadDriver _mouseDriver; private bool _isDisposed; private List _inputConfig; private bool _enableKeyboard; private bool _enableMouse; private Switch _device; public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver) { _controllers = new NpadController[MaxControllers]; _cemuHookClient = new CemuHookClient(this); _keyboardDriver = keyboardDriver; _gamepadDriver = gamepadDriver; _mouseDriver = mouseDriver; _inputConfig = new List(); _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected; _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected; } private void RefreshInputConfigForHLE() { lock (_lock) { List validInputs = new(); foreach (var inputConfigEntry in _inputConfig) { if (_controllers[(int)inputConfigEntry.PlayerIndex] != null) { validInputs.Add(inputConfigEntry); } } _device.Hid.RefreshInputConfig(validInputs); } } private void HandleOnGamepadDisconnected(string obj) { // Force input reload lock (_lock) { // Forcibly disconnect any controllers with this ID. for (int i = 0; i < _controllers.Length; i++) { if (_controllers[i]?.Id == obj) { _controllers[i]?.Dispose(); _controllers[i] = null; } } ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse); } } private void HandleOnGamepadConnected(string id) { // Force input reload ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse); } [MethodImpl(MethodImplOptions.AggressiveInlining)] private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config) { IGamepadDriver targetDriver = _gamepadDriver; if (config is StandardControllerInputConfig) { targetDriver = _gamepadDriver; } else if (config is StandardKeyboardInputConfig) { targetDriver = _keyboardDriver; } Debug.Assert(targetDriver != null, "Unknown input configuration!"); if (controller.GamepadDriver != targetDriver || controller.Id != config.Id) { return controller.UpdateDriverConfiguration(targetDriver, config); } return controller.GamepadDriver != null; } public void ReloadConfiguration(List inputConfig, bool enableKeyboard, bool enableMouse) { lock (_lock) { NpadController[] oldControllers = _controllers.ToArray(); List validInputs = new(); foreach (InputConfig inputConfigEntry in inputConfig) { NpadController controller; int index = (int)inputConfigEntry.PlayerIndex; if (oldControllers[index] != null) { // Try reuse the existing controller. controller = oldControllers[index]; oldControllers[index] = null; } else { controller = new(_cemuHookClient); } bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry); if (!isValid) { _controllers[index] = null; controller.Dispose(); } else { _controllers[index] = controller; validInputs.Add(inputConfigEntry); } } for (int i = 0; i < oldControllers.Length; i++) { // Disconnect any controllers that weren't reused by the new configuration. oldControllers[i]?.Dispose(); oldControllers[i] = null; } _inputConfig = inputConfig; _enableKeyboard = enableKeyboard; _enableMouse = enableMouse; _device.Hid.RefreshInputConfig(validInputs); } } public void UnblockInputUpdates() { lock (_lock) { foreach (InputConfig inputConfig in _inputConfig) { _controllers[(int)inputConfig.PlayerIndex]?.GamepadDriver?.Clear(); } _blockInputUpdates = false; } } public void BlockInputUpdates() { lock (_lock) { _blockInputUpdates = true; } } public void Initialize(Switch device, List inputConfig, bool enableKeyboard, bool enableMouse) { _device = device; _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE; ReloadConfiguration(inputConfig, enableKeyboard, enableMouse); } public void Update(float aspectRatio = 1) { lock (_lock) { List hleInputStates = new(); List hleMotionStates = new(NpadDevices.MaxControllers); KeyboardInput? hleKeyboardInput = null; foreach (InputConfig inputConfig in _inputConfig) { GamepadInput inputState = default; (SixAxisInput, SixAxisInput) motionState = default; NpadController controller = _controllers[(int)inputConfig.PlayerIndex]; PlayerIndex playerIndex = (PlayerIndex)inputConfig.PlayerIndex; bool isJoyconPair = false; // Do we allow input updates and is a controller connected? if (!_blockInputUpdates && controller != null) { DriverConfigurationUpdate(ref controller, inputConfig); controller.UpdateUserConfiguration(inputConfig); controller.Update(); controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex)); inputState = controller.GetHLEInputState(); inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick); isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair; var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default; motionState = (controller.GetHLEMotionState(), altMotionState); } else { // Ensure that orientation isn't null motionState.Item1.Orientation = new float[9]; } inputState.PlayerId = playerIndex; motionState.Item1.PlayerId = playerIndex; hleInputStates.Add(inputState); hleMotionStates.Add(motionState.Item1); if (isJoyconPair && !motionState.Item2.Equals(default)) { motionState.Item2.PlayerId = playerIndex; hleMotionStates.Add(motionState.Item2); } } if (!_blockInputUpdates && _enableKeyboard) { hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver); } _device.Hid.Npads.Update(hleInputStates); _device.Hid.Npads.UpdateSixAxis(hleMotionStates); if (hleKeyboardInput.HasValue) { _device.Hid.Keyboard.Update(hleKeyboardInput.Value); } if (_enableMouse) { var mouse = _mouseDriver.GetGamepad("0") as IMouse; var mouseInput = IMouse.GetMouseStateSnapshot(mouse); uint buttons = 0; if (mouseInput.IsPressed(MouseButton.Button1)) { buttons |= 1 << 0; } if (mouseInput.IsPressed(MouseButton.Button2)) { buttons |= 1 << 1; } if (mouseInput.IsPressed(MouseButton.Button3)) { buttons |= 1 << 2; } if (mouseInput.IsPressed(MouseButton.Button4)) { buttons |= 1 << 3; } if (mouseInput.IsPressed(MouseButton.Button5)) { buttons |= 1 << 4; } var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio); _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true); } else { _device.Hid.Mouse.Update(0, 0); } _device.TamperMachine.UpdateInput(hleInputStates); } } internal InputConfig GetPlayerInputConfigByIndex(int index) { lock (_lock) { return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index); } } protected virtual void Dispose(bool disposing) { if (disposing) { lock (_lock) { if (!_isDisposed) { _cemuHookClient.Dispose(); _gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected; _gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected; for (int i = 0; i < _controllers.Length; i++) { _controllers[i]?.Dispose(); } _isDisposed = true; } } } } public void Dispose() { GC.SuppressFinalize(this); Dispose(true); } } }