using System.Collections.Generic; namespace Ryujinx.Graphics.Gal.Shader { public class ShaderProgram { public IEnumerable Textures { get; private set; } public IEnumerable Uniforms { get; private set; } public ShaderProgram( IEnumerable Textures, IEnumerable Uniforms) { this.Textures = Textures; this.Uniforms = Uniforms; } } }