//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using System;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
///
/// Information used by the performance command to store informations in the performance entry.
///
public class PerformanceEntryAddresses
{
///
/// The memory storing the performance entry.
///
public Memory BaseMemory;
///
/// The offset to the start time field.
///
public uint StartTimeOffset;
///
/// The offset to the entry count field.
///
public uint EntryCountOffset;
///
/// The offset to the processing time field.
///
public uint ProcessingTimeOffset;
///
/// Increment the entry count.
///
public void IncrementEntryCount()
{
BaseMemory.Span[(int)EntryCountOffset / 4]++;
}
///
/// Set the start time in the entry.
///
/// The start time in nanoseconds.
public void SetStartTime(ulong startTimeNano)
{
BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
}
///
/// Set the processing time in the entry.
///
/// The end time in nanoseconds.
public void SetProcessingTime(ulong endTimeNano)
{
BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
}
}
}