using System; namespace Ryujinx.Graphics.Gal { public interface IGalFrameBuffer { void Create(long Key, int Width, int Height); void Bind(long Key); void BindTexture(long Key, int Index); void Set(long Key); void Set(byte[] Data, int Width, int Height); void SetTransform(float SX, float SY, float Rotate, float TX, float TY); void SetWindowSize(int Width, int Height); void SetViewport(int X, int Y, int Width, int Height); void Render(); void Copy( long SrcKey, long DstKey, int SrcX0, int SrcY0, int SrcX1, int SrcY1, int DstX0, int DstY0, int DstX1, int DstY1); void GetBufferData(long Key, Action Callback); void SetBufferData( long Key, int Width, int Height, GalTextureFormat Format, byte[] Buffer); } }