// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see .
//
using Ryujinx.Audio.Integration;
namespace Ryujinx.Audio.Common
{
///
/// Represent an audio buffer that will be used by an .
///
public class AudioBuffer
{
///
/// Unique tag of this buffer.
///
/// Unique per session
public ulong BufferTag;
///
/// Pointer to the user samples.
///
public ulong DataPointer;
///
/// Size of the user samples region.
///
public ulong DataSize;
///
/// The timestamp at which the buffer was played.
///
/// Not used but useful for debugging
public ulong PlayedTimestamp;
///
/// The user samples.
///
public byte[] Data;
}
}