using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
///
/// Implementation of for performance metrics version 2.
///
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)]
public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader
{
///
/// The magic of the performance header.
///
public uint Magic;
///
/// The total count of entries in this frame.
///
public int EntryCount;
///
/// The total count of detailed entries in this frame.
///
public int EntryDetailCount;
///
/// The offset of the next performance header.
///
public int NextOffset;
///
/// The total time taken by all the commands profiled.
///
public int TotalProcessingTime;
///
/// The count of voices that were dropped.
///
public uint VoiceDropCount;
///
/// The start ticks of the . (before sending commands)
///
public ulong StartRenderingTicks;
///
/// The index of this performance frame.
///
public uint Index;
///
/// If set to true, the DSP is running behind.
///
[MarshalAs(UnmanagedType.I1)]
public bool IsDspRunningBehind;
public int GetEntryCount()
{
return EntryCount;
}
public int GetEntryCountOffset()
{
return 4;
}
public int GetEntryDetailCount()
{
return EntryDetailCount;
}
public void SetDspRunningBehind(bool isRunningBehind)
{
IsDspRunningBehind = isRunningBehind;
}
public void SetEntryCount(int entryCount)
{
EntryCount = entryCount;
}
public void SetEntryDetailCount(int entryDetailCount)
{
EntryDetailCount = entryDetailCount;
}
public void SetIndex(uint index)
{
Index = index;
}
public void SetMagic(uint magic)
{
Magic = magic;
}
public void SetNextOffset(int nextOffset)
{
NextOffset = nextOffset;
}
public void SetStartRenderingTicks(ulong startTicks)
{
StartRenderingTicks = startTicks;
}
public void SetTotalProcessingTime(int totalProcessingTime)
{
TotalProcessingTime = totalProcessingTime;
}
public void SetVoiceDropCount(uint voiceCount)
{
VoiceDropCount = voiceCount;
}
}
}