namespace Ryujinx.Graphics.Gpu.State
{
///
/// Vertex buffer state.
///
struct VertexBufferState
{
public uint Control;
public GpuVa Address;
public int Divisor;
///
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
///
/// Vertex buffer stride
public int UnpackStride()
{
return (int)(Control & 0xfff);
}
///
/// Vertex buffer enable.
///
/// True if the vertex buffer is enabled, false otherwise
public bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
}
}
}