using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { struct BlendStateCommon { public Boolean32 SeparateAlpha; public BlendOp ColorOp; public BlendFactor ColorSrcFactor; public BlendFactor ColorDstFactor; public BlendOp AlphaOp; public BlendFactor AlphaSrcFactor; public uint Unknown0x1354; public BlendFactor AlphaDstFactor; } }