using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
///
/// FIFO word.
///
struct FifoWord
{
///
/// GPU virtual address where the word is located in memory.
///
public ulong GpuVa { get; }
///
/// Word value.
///
public int Word { get; }
///
/// Creates a new FIFO word.
///
/// GPU virtual address where the word is located in memory
/// Word value
public FifoWord(ulong gpuVa, int word)
{
GpuVa = gpuVa;
Word = word;
}
}
///
/// Macro Execution Engine interface.
///
interface IMacroEE
{
///
/// Arguments FIFO.
///
Queue Fifo { get; }
///
/// Should execute the GPU Macro code being passed.
///
/// Code to be executed
/// GPU state at the time of the call
/// First argument to be passed to the GPU Macro
void Execute(ReadOnlySpan code, IDeviceState state, int arg0);
}
}