using OpenTK.Graphics.OpenGL; using System; namespace Ryujinx.Graphics.OpenGL { static class HwCapabilities { private static Lazy _supportsAstcCompression = new Lazy(() => HasExtension("GL_KHR_texture_compression_astc_ldr")); private static Lazy _storageBufferOffsetAlignment = new Lazy(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); public static bool SupportsAstcCompression => _supportsAstcCompression.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; private static bool HasExtension(string name) { int numExtensions = GL.GetInteger(GetPName.NumExtensions); for (int extension = 0; extension < numExtensions; extension++) { if (GL.GetString(StringNameIndexed.Extensions, extension) == name) { return true; } } return false; } private static int GetLimit(All name) { return GL.GetInteger((GetPName)name); } } }