namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { class GlslProgram { public CBufferDescriptor[] CBufferDescriptors { get; } public TextureDescriptor[] TextureDescriptors { get; } public string Code { get; } public GlslProgram( CBufferDescriptor[] cBufferDescs, TextureDescriptor[] textureDescs, string code) { CBufferDescriptors = cBufferDescs; TextureDescriptors = textureDescs; Code = code; } } }