// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.Audio.Common { /// /// Audio system output configuration. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AudioOutputConfiguration { /// /// The target sample rate of the system. /// public uint SampleRate; /// /// The target channel count of the system. /// public uint ChannelCount; /// /// Reserved/unused /// public SampleFormat SampleFormat; /// /// Reserved/unused. /// private Array3 _padding; /// /// The initial audio system state. /// public AudioDeviceState AudioOutState; } }