// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using System.Runtime.InteropServices; using DspAddr = System.UInt64; namespace Ryujinx.Audio.Renderer.Common { /// /// A wavebuffer used for data source commands. /// [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct WaveBuffer { /// /// The DSP address of the sample data of the wavebuffer. /// public DspAddr Buffer; /// /// The DSP address of the context of the wavebuffer. /// /// Only used by . public DspAddr Context; /// /// The size of the sample buffer data. /// public uint BufferSize; /// /// The size of the context buffer. /// public uint ContextSize; /// /// First sample to play on the wavebuffer. /// public uint StartSampleOffset; /// /// Last sample to play on the wavebuffer. /// public uint EndSampleOffset; /// /// First sample to play when looping the wavebuffer. /// /// /// If or is equal to zero,, it will default to and . /// public uint LoopStartSampleOffset; /// /// Last sample to play when looping the wavebuffer. /// /// /// If or is equal to zero, it will default to and . /// public uint LoopEndSampleOffset; /// /// The max loop count. /// public int LoopCount; /// /// Set to true if the wavebuffer is looping. /// [MarshalAs(UnmanagedType.I1)] public bool Looping; /// /// Set to true if the wavebuffer is the end of stream. /// [MarshalAs(UnmanagedType.I1)] public bool IsEndOfStream; /// /// Padding/Reserved. /// private ushort _padding; } }