// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter { /// /// Output information about a voice. /// /// See [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct VoiceOutStatus { /// /// The total amount of samples that was played. /// /// This is reset to 0 when a finishes playing and is set. /// This is reset to 0 when looping while is set. public ulong PlayedSampleCount; /// /// The total amount of consumed. /// public uint PlayedWaveBuffersCount; /// /// If set to true, the voice was dropped. /// [MarshalAs(UnmanagedType.I1)] public bool VoiceDropFlag; /// /// Reserved/unused. /// private unsafe fixed byte _reserved[3]; } }