using System; using System.Runtime.InteropServices; using System.Runtime.Versioning; namespace Ryujinx.Graphics.OpenGL.Helper { [SupportedOSPlatform("windows")] internal static class WGLHelper { private const string LibraryName = "OPENGL32.DLL"; [DllImport(LibraryName, EntryPoint = "wglGetCurrentContext")] public extern static IntPtr GetCurrentContext(); } }